This also won't help until apple updates it into a system update. The next iteration of openGL may help some, although DX11 is still a jump ahead in terms of performance from the same GPU. So, I've a 2010 MacBook Pro A1286 - with the dreaded GeForce 330M and Intel HD Graphics (eg kernel panics everywhere when the machine tries to do anything remotely GPU intensive.) Problem is: macOS High Sierra runs great without panics, thanks to the tool 'MBPMid2010-GPU-Fix. I found that installing windows on a partition for gaming works much best since you can use DirectX instead of openGL or equivalent but even then I wouldnt expect a PC using these same low end cards to drive anything above a 1080P resolution or on taxing (very good/ultra) graphical settings. Okay, this one is wrecking my brain for a while now. Installing the latest Nvidia drivers may help some: ![]() ![]() The second part of the problem is that the drivers are sub par to the windows version (and often outdated) coupled with the fact that OpenGL currently has a large overhead for most games compared to DirectX on the same hardware. First there's the issue that current GPUs are simply not made to drive games at 2880X1800 (except titan black and other really expensive SLI solutions - and even then with reduced quality), so lowering your in game resolution to 1080P should allow you to play the game with better FPS.
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